The History Of Real Escape Games 

The History Of Real Escape Games 

Isn’t the world just getting hyped about escape games recently as more and more people learn about this fantastic gaming aspect? Of course, it is!  

What do you think might be the reason for encouraging such a craze about them? There is absolutely very much to add about in this respect. Escape rooms are forming a domain of themselves as they continue to prosper, and the sector has vast opportunities for both; the players and the organizers.  

If you ever wondered what the concept behind escape games was and how they came to life, you’d have to travel back in time with us in this blog! So, let’s get started.  

Escape Room 

For individuals who have constantly wished they were the central protagonist in a video game, novel, or thriller film, escape games are the perfect game. These multiplayer, completely interactive games put players in a dream room with the sole objective of escaping. The rooms, such as at The Ultimate Escape Rooms, are available in various settings, including a worldwide spy expedition, a horror film series, and even a getaway from an Egyptian tomb! To solve the puzzle and escape within a set period, participants must use the puzzles, clues, and plot points scattered throughout the chamber.  

Historical Perspective of Escape Rooms 

2004 

Escape Room and Escape Room video games are where the concept of escape games first emerged. The idea is straightforward: in trying to evade a room and advance to another level, players must solve puzzles by engaging with their surroundings. Toshimitsu Takagi produced the first Escape Thriller video game, Crimson Room, in 2004. The name “Takagismus” will eventually be used to describe this kind of game, particularly among fans of escape rooms. The Beijing Takagism club was established in China in 2012. 

2007 

A writing business in Kyoto, Japan, named SCRAP, developed the first contemporary escape room in July 2007. Initially, the 5–6 person game was played in a solitary room. Still, nowadays, SCRAP is well recognized because of its Real Escape Game Event, which accommodates thousands of participants in a common area. Since its inception in 2007, escape rooms have expanded globally and are available in more than 60 nations for social, familial, and team engagements. Before reaching Europe, escape games were created in the rest of the East, gradually forming their roots in the world. 

Later 

Real escape game experiences quickly gained popularity in the West, and Hungary was one of the earliest nations in Europe to develop them before they subsequently moved to the UK and the US. Currently, there exist 1139 escape games in Great Britain, rendering them one of the highest often used leisure activities there. 

TV programs like The Crystal Maze (1990) and The Adventure Game (1980) in the UK used ideas that are similar to those of contemporary escape apartments. In these programs, players are trapped in a room and must solve a puzzle or overcome a physically challenging task to break free. The invention of escape rooms is yet credited to Japan, where they made these concepts a reality for the standard population, regardless of these TV series having escape room features and other titbits. 

Wrapping Up 

Finally, escape room games began to unfurl their magnificence in all regions of the world and are on the verge of expanding more and more as the population gets to know about them. Escape rooms are going to be much more apart from leisure pastimes in the near future, with innovation coming it’s way. 

Master James

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